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Table 189.  
Note: although Music Creator doesn’t enforce a fixed value range, the recommended range should be between 10 and 200 milliseconds.
This line goes in the section of the Aud.ini file under [name of your sound card (‘n’ in , ‘n’ out) ]. If you get an error message when you try to change the audio driver bit depth to 24, try setting this line to 1. Most USB audio devices that use WDM drivers need this line set to 1.
The audio engine will now render a smooth fade in whenever audio playback is interrupted and there is a abrupt transition in gain. The purpose of doing this is to dezipper (smooth out) the gain transition due to the discontinuity. For example, if you click on the time ruler to jump to a new time location during playback, the engine will smoothly render the transition to the new gain level as a fade in. This smoothing also takes place whenever playback gapping occurs. You can control the fade in time via the GapDezipperUsec variable, which is expressed in microseconds per dB and controls the speed of the fade in to the new gain value. (default = 500 microseconds. i.e. the fade will take 500 microseconds per change in dB at the transition point). You may increase or shorten the time of the fade by increasing or decreasing this value. The normal legal value range for this variable is 0 to 1000 microseconds.
This variable should be set in the [Wave] section. A value of zero turns off dezippering on gapping completely.
This variable is similar to GapDezipperUsec except that it controls how the mixer itself renders abrupt gain transitions due to envelopes in the project. This variable is expressed in microseconds per dB and controls the speed of the fade in to the new gain value (default = 50 microseconds). The normal legal value range for this variable is 0 to 1000 microseconds.
This variable should be set in the [Wave] section. Important: Changing the value of this variable will affect how envelopes are rendered by the mixer and may cause your mixes to sound slightly different. Setting MixDezipperUsec too low can cause clicks while rendering abrupt gain changes due to envelopes.
The DefaultEqPosition Aud.ini variable lets you specify the default EQ position for all new tracks/buses. This variable lives in the [Aud] section of Aud.ini, and legal values are: 0 (pre FX) or 1 (post FX).
This is a line in the Wave section of the Aud.ini file that sets the buffer size for bouncing tracks. At a value of 0, the bounce buffer is the same size as the Mixing Latency value that you set in Edit > Preferences > Audio - Driver Settings. If you find that bouncing tracks, especially with certain soft synths, takes a very long time, you can set this value to 100, or some value between 0 and 350 so that the bounce buffer will use a more efficient size for bouncing, which has different requirements from normal playback latency.
Note: on larger projects, setting this variable to a large value can cause out-of-memory errors.
This is a line in the [Wave] section of the Aud.ini file that controls whether VST plug-ins are suspended and resumed prior to starting a bounce operation.
This is a line in the Wave section of the Aud.ini file that specifies whether Music Creator uses multichannel audio devices as multiple stereo pairs or just a single stereo pair.
This is a line in the Wave section of the Aud.ini file that specifies whether Music Creator uses multichannel audio devices as multiple stereo pairs or just a single stereo pair.
This is a line in the Wave section of the Aud.ini file that controls whether or not audio devices are reset in response to transport changes (play/stop).
By default, Music Creator uses the MMCSS task profile named Pro Audio. If desired, you can instruct Music Creator to use a custom MMCSS task profile.
This variable goes in the [Wave] section and controls the interaction of the main audio thread and worker threads on multiprocessor systems when the Use Multiprocessing Engine option is enabled. Depending on the system, a particular model may result in less glitching and better overall performance. The values are as follows:
This variable goes in the [Video] section, and specifies the default video engine. For example:
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